Finally, I couldn't resist myself from exploring the SubD (Subdivision Surface Modelling) modelling introduced in Rhino7.
Very crucial to subD modelling in my opinion, is matching the topologies of the geometries, which essentially means having the same number of division's when joining or matching two surfaces. This was especially important when I was connecting the arms to the central bridge.
SLEEPING GIANT TROLLS - 18/Sep/21
Replicating the branching pattern in tree roots by developing an agent-based (food & emitter) algorithm.
Transforming these roots into smooth meshes and welding them so that there is no air gap.
Generating a series of frames on an arc and rotating them to their proximity with the neighboring frames.
Logically sorting those frames and converting them into NURBS curve to get the interlooping wire pattern.
Creating a proximity algorithm on a NURBS geometry, to connect the closest points on the surface.
Converting the points into straight line segments with the help of a discrete script.
STIGMERGED VOIDS - 28/Aug/21
Agent-based algorithm on a spherical geometry with multiple obstructions inside and outside the sphere.
The points on the sphere, navigated these obstructions to makes NURBS curve which was then transformed into a mesh.
WHERE GROOT LIVES - 21/Aug/21
Computing an agent-based algorithm, to grow different NURBS curves that are working in proximity to the start and endpoints.
The curve geometries were then transformed into mesh with subdivision smoothing.
Developing an enneper minimal surface using mathematical algorithms in grasshopper 3d.
Transforming the surface into triangles and blowing it to look like a multi-faceted flower.
Experimenting with subD in rhino7.
A simple unit was developed in rhino using subD modeling and was then transformed into the tower. To give an outer space look, the central spine was twisted and the base was expanded for stability.
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Creating crystallized shards using an attractor mesh algorithm.
The shards were first exploded from a trapezoidal space, then were transformed in a way that the central pieces are shorter than the adjacent ones and later combined.
Generating a mesh geometry by overlapping geometries from neighboring contexts.
The structure was designed by pushing the neighboring buildings towards the site, combining it and differencing out the unwanted spaces.
Exploring spin forces in grasshopper3D using Parametric Design.
One can imagine these forces as vectors, moving around a point with a specified spin force in the positive or negative direction. Depending on the direction the resulting curves are created.